While it may not shiver the timbers of devoted Cold War dictators, Pirate Cove does a mite more than simply slap an eye patch and a peg leg on the old Tropico game engine. This may not seem to be the case at first, since many of the sequel's changes are subtle, and fans of the original will immediately recognize the graphical style and gameplay conventions. Yet in spite of its undeniable expansion-pack feel, Pirate Cove delivers more than just a new setting. It delivers a different kind of gameplay. A few, seemingly minor tweaks make this version of Tropico feel less like a social simulation, and more like an elaborate puzzle game.
This is due, in part at least, to the way the game treats its subject matter. Much more than the original Tropico, Pirate Cove takes liberties with its setting and characters, presenting believable history when it's convenient to the overall game design and unabashed revision when it is not. The game's main characters are a homogenized mix of actual pirates from the 18th and 19th centuries and made-up sailors from popular works of fiction. The Pirate Cove characters seem designed primarily to be fun and comfortable to play with. They don't represent an accurate simulation of 17th century Caribbean culture; certainly not in the same way that the original Tropico put forth its 20th century version of the region.
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The odd mix of racy subject matter and political correction in Pirate Cove is entertaining and consistent, but lacks the straight-faced presentation that added an edgy layer of authenticity to the original Tropico. It is not that the sequel's characters are bland. It could be said that these pirates and captives have even more personality than the inhabitants of the first Tropico game, but in the same way that a comic book superhero has more personality than a real-life police officer. The characters in Pirate Cove are designed to fit the gameplay -- not the other way around -- and because of this, it is easier to think of them theoretically, as pieces to be placed around a game board, instead of little virtual people with human wants and needs.
Aside from the setting and characters, a few changes to the gameplay itself also make Pirate Cove feel more abstract, and less like a direct representation of island management. As insignificant as it may sound, the most important gameplay modification concerns roads. Unlike the slow but more realistic development model of the original Tropico, nearly all structures in Pirate Cove must be built with road access. Island citizens, both captives and pirates, use these roads almost exclusively to move around the island. Roads are now free of cost and they can be laid down instantly, so the player doesn't need to spend resources or wait several game months for workers to get around to building them.
This change makes Pirate Cove reminiscent of an old Impressions city-building game, such as Caesar or Pharaoh. Actually it might be more accurate to say this Tropico sequel plays like we always wished the Impressions games did. Even though traffic can be easily steered by the wise placement of roads, Pirate Cove characters have good AI and never fall victim to the woes of Impressions' simplistic one-way walkers. Pirate Cove's new system of instant road creation gives players much more control over the way their subjects move around the island. This is very important, because Pirate Cove's two types of inhabitants, captives and pirates, react very differently according to the environments through which they walk.
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It is in the need to account for these different reactions that Pirate Cove is most unlike the original life simulation, and more like a puzzle game. Three environmental factors strongly influence the happiness and productivity of each island inhabitant: the level of defense, the level of fear, and the balance between order and chaos. Pirates like areas that are well defended, are indifferent toward areas designed to produce fear, and dislike order. Conversely, captives need fear (to keep them properly oppressed), ignore defense, and dislike chaos. A different blend of defense, fear, and order or chaos emanates from nearly every structure built.
Adjusting the levels of defense, fear, and order or chaos in different areas (and planning the layout of roads that move through these areas) becomes the focus of play in Pirate Cove. Since the player now has a great deal of control over where different characters will be spending their time as they perform their daily duties, the key to success is in developing the island's infrastructure such that each pirate and captive is most positively affected by the environments of his or her most commonly frequented areas.
This can be trickier than it sounds. For example, a gambling den emanates chaos, making its surrounding area more pleasant for the pirates who patronize it. But a functioning gambling den also requires captive laborers, who will be more tempted to try to escape each time they pass through its chaotic aura on their way to work. Likewise, the player's pirate mansion emanates fear and order, which is great for the sublimation of nearby captives, but discouraging for pirates who might be assigned to work there as guards.
Aside from the obvious but mostly inconsequential differences in content, and the minor but far-reaching modifications to the methods of island development, much of what made the original Tropico so engaging is left intact here. The dynamic island ecology, the building-by-building methods of labor management, and even the impressively accessible online journal of game information all look, feel, and function just as they did in the original game. Like any pirate worth his grog, Tropico 2 commandeers the best assets of its predecessor. It adapts to what is already there far more as often than it revolutionizes, or builds anything new of its own.
It is probably for the best that these proven game elements are unchanged, but it also leads to the most obvious complaint about this release. In spite of its new content and subtle tweaks, Pirate Cove will not feel like a new game to anyone who played the original. It will feel like a mod. A clever, polished mod -- a mod that would have made a fine retail expansion pack -- but a mod nonetheless, and not worthy of its status as a full-fledged sequel. Tropico fans with the proper abstract mindset and sense of humor will find a treasure chest of new challenges in this safe harbor, but may be a little disappointed at how closely the sequel follows the course set by the original instead of presenting new adventures in uncharted waters.
Graphics: Graphics are of the same style and quality as those of the original Tropico game. New artwork and animations are entertaining enough, and appropriate to the pirate theme.
Sound: Character acknowledgments and voice-overs are plentiful and good. Pirate Cove doesn't offer the truly superlative selection of songs found in the original game, but it comes close. The soundtrack features an upbeat mix of steel drums and chanteys that never seems to grow old.
Enjoyment: Provides more than just a face-lift to the original Tropico, but not a whole lot more. Subtle changes make Pirate Cove play like Impressions' Caesar or Pharaoh, compared to the original game's SimCity-style. Players may have more direct control over their islands' inhabitants, but less emotional attachment to them.
Replay Value: The series of single-player scenarios is long and varied. As in the original game, a number of adjustable parameters allow gamers to set up a wide variety of custom 'sandbox' challenges.
How to run this game on modern Windows PC?
This game has been set up to work on modern Windows (10/8/7/Vista/XP 64/32-bit) computers without problems.
People who downloaded Tropico 2: Pirate Cove have also downloaded:
Tropico, Sid Meier's Pirates!, Port Royale 2, Pirate Hunter, Stronghold: Crusader, 1701 A.D., Sid Meier's Civilization IV, Caesar IV
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Genre : Simulation, Strategy, City Builder
Platform : PC Language : English Size : 777 MB Publication Type : Repack By RG Mechanics Tropico 1 PC Game Overview
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This Tropico Free Download PC Game Comes With Real Time Strategy Theme. The Best Visuals With High Quality Graphics Would Present The Game In The Most Detailed View. The Wonderful Soundtracks With Stunning Sound Effects Would Be Quite Impressive Through Out The Game. The Interesting Construction Theme Would Create New Interest To The Players. This Game Is One Of The Best Simulation Games Which Are Released In The Year 2001.
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Cheat Codes
While playing the game, hold [Right Shift] and type one of the following codes to activate the corresponding cheat function:
Build any type of power plant, a Stadium (Modern Times required), then issue the 'Host the Olympics' edict.
Easy 'Big Brother' achievement ('Espionage' DLC)
Police blimps can be created through a specific construction. This occurs during a campaign mission where the police increase the tourism rating.
Easy 'Catch Me A Spy' achievement ('Espionage' DLC)
During the first mission, you must bribe 25 agents to win. Save the game, arrest or kill ten agents, then reload the saved game.
Easy 'Do Not Press!' achievement ('Waterborne' DLC)
This can be done solo by creating an uprising. Do this by killing or imprisoning some citizens. Then, fire a missile from a nuclear submarine. Note: Uranium will be required for the submarine.
Easy 'Everlasting Colony' achievement
You cannot declare your independence. Do this early, while still a colony. Complete missions to earn mandate extensions until you get the 'Everlasting Colony' achievement.
Easy 'For Science!' achievement
Begin a sandbox game with infinite money on the easiest difficulty in the Modern Era. Build the maximum number of Science Labs, Colleges, and Observatories, then fully staff them. Search for Inventors in your population by using the 'Census' edict. You can also use your Spy Academy to steal technology from other superpowers, but this may not be reliable. Build Power Plants to provide enough power to the Science Lab.
Easy 'Globalist' achievement
Construct five Embassies, and invite all foreign powers to each one to get the 'Globalist' achievement. Note: This can be paired with the 'For Science!' achievement.
Easy 'Greasing Palms' achievement
Faction leaders can be found through the game menu or by browsing your city. They will have a blue square above their heads. Select 'Bribe'. The amount of money required will depend on how much influence the leader has and the weight of the faction.
Easy 'Herbivore' achievement ('Waterborne' DLC)
Wait out for the calendar to progress while suffering multiple attacks from Captain Plant. During the final battle, he will have 24,000 experience points and strong attacks. You will need several army bases and barracks.
Easy 'Let Them Eat Cake' achievement
Uprisings occur when your people are dissatisfied. Have a low approval rate, low happiness, and a constitution not in line with the majority. Killing faction leaders will speed the process. To survive an uprising, several army bases and barracks will be needed. Upgrade them if possible. Make sure you have high loyalty with your army. High wages will help accomplish this. Note: This can be earned with the 'Think Tanks' achievement.
Easy 'Middle Manager Of The Revolution' achievement
Some of your family members may be helpful. The easiest way to gain managers is to issue the 'Census' edict. It will find managing skills among ordinary citizens and can easily result in fifteen managers over time.
Easy 'Mirror, Mirror On The Wall' achievement
Select the icon to access to your family on the lower bar. Choose family member then change his or her appearance.
Easy 'My Precious' achievement ('Waterborne' DLC)
You must make the correct choice when defeating Captain Plant. During the final mission, Presidente will need money. Instead of selling the Black Pearl, try to get the money yourself.
Easy 'Overqualified' achievement
It is recommended to do this over five missions due to the cooldown for each upgrade of a family member. Access your family by using the icon in the lower bar. Select a family member, then choose 'Upgrade'. The upgrades will cost $10,000, $20,000, $30,000, and $40,000 from your Swiss bank account funds.
Easy 'Presidente's Seven' achievement
Family members will appear occasionally during missions. For example, you may get the event 'Presidente cheated on his wife, you can either choose to recognize a new heir or not.' The first option will add a member to your family. You should be able to add seven new family members by the end of the main campaign.
Easy 'Putsch and Judy' achievement
Do not have an army that is too powerful. Consider only having a single barracks. You have to defeat them with your palace guards. Preferably, upgrade them to death squad. Pay them low wages to lower their loyalty. Then, issue a kill order on the faction leader. This will inevitably lead to a military coup.
Easy 'Retro-futurism' achievement
Start a sandbox game with infinite money on the easiest difficulty in the Cold War Era. Build a dozen Libraries and fully staff them. Build Observatories and Colleges and also fully staff them. During this time, use the 'Census' edict to find inventors, who will provide RP points. You should be able to construct a nuclear or space program by 1955.
Easy 'Sheep For Wood' achievement
Build twelve docks. You will now have twelve available ships that can be assigned to trade routes.
Easy 'The Bay Of Pigs' achievement
Repeatedly praise Russia every 12 months, create trade routes with Russia, and import communists to get into a hostile relationship with the United States. They will eventually decide to invade. You will have a warning from Penultimo stating 'Hostile warships entered our waters' when this happens.
Easy 'The Greybar Hotel' achievement ('Espionage' DLC)
Build at least five dungeons or Supermax prisons to get a twenty prisoner capacity. You must then arrest more than twenty people to fill them since by the time you arrest some of them other prisoners will escape. Note: You also must have a strong army to defeat the rebels since some will revolt as you make the arrests.
Easy 'The Silent Front' achievement ('Espionage' DLC)
Play in Multiplayer mode and create a game with infinite money. Start in the Modern Era and quickly build a Spy Building. Fill it with educated workers and have your spies conduct a sabotage action against the other player.
Tropico 1 Download Ita TorrentEasy 'Tropicoleaks' achievement ('Espionage' DLC)
Start a sandbox game with infinite money on the easiest difficulty. Build a Spy Academy, fully upgrade it, and staff it to the maximum. The Spy Academy will begin creating spies, to a maximum of thirteen. Select the Spy Academy, then choose 'Espionage'. Select 'Expose Secrets' and add spies to the mission. The Spy Academy will show how long the mission will take and the percentage for success.
Easy 'United States Of Tropico' achievement
Keep a high relationship status with the United States. Use trade routes with the United States, Praise and have a delegation with them through your embassy. Do not spy or expose secrets on them. Complete U.S.-related missions.
Steam achievements
Successfully complete the indicated task to unlock the corresponding achievement. To view your achievements and stats in Steam, select 'Community', 'My profile', 'View all my games', then the game and view stats.
The following achievements require the 'Espionage' bonus downloadable content: Dota ai map 6.83 final.
The following achievements require the 'Waterborne' bonus downloadable content:
File name: citiesskylines.gamehackstudios.zip
File size: 3.43 GB
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Cities: Skylines Game Information
Game Name: Cities: Skylines
Genre: City-building, construction and management simulation Developer(s): Colossal Order Publisher(s): Paradox Interactive Platform(s): Microsoft Windows, Linux, OS X Release date(s): 10 March, 2015 PEGI Rating: 16+ Mode(s): Single-player, multiplayer Supported Languages: English Cities: Skylines System Requirements (PC)
CPU: Intel Core 2 Duo, 3.0GHz / AMD Athlon 64 X2 6400+, 3.2GHz
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These games are very similar to SimCity games – you can play SimCity 4or the 2013 SimCitygame (although it does suck to an extent)! Also play Tropico 5and Banished, other city-building simulation games which you’ll enjoy. Also install the full version of Cities XXLit works great and is loads of fun!
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